The essay positions the United States as the main enemy, suggesting that it is raising a fifth column within China and waging a multisector war against the country-including “biological warfare,” a reference to the conspiracy theories China has pushed about the U.S. But the state sanctioning of his words raises concerns. Li, an ex-editor for a minor trade publication, will likely slip back into obscurity. In the essay, Li Guangman calls for a “profound revolution.” “apital markets will no longer be paradise for get-rich-quick capitalists, cultural markets will no longer be heaven for sissy-boy stars, and news and public opinion will no longer be in the position of worshipping Western culture,” he writes. The new restrictions are part of a wider crackdown on celebrity culture and entertainment that is framed in clearly ideological terms-illustrated by a recent essay by a nationalist blogger that was republished by all major state media, including Xinhua and the People’s Daily.
But it seemed like the government had at last reconciled with the financial possibilities of the video game market, opening space for Chinese gaming while maintaining controls over content. Some parents turned to so-called gaming addiction camps. Between 20, China officially banned the sale and import of video game consoles, although they remained widely available. Video games have long bothered both parents and the Chinese leadership. Companies are expected to enforce the regulations, and, as usual, firms such as Tencent have no choice but to endorse the state’s new impositions.Ī previous law already limited online game time to 90 minutes per day on weekdays the latest tightening reflects the state’s wider paranoia about losing control over young people. China’s new regulations on how much time minors can spend playing online video games took effect today, restricting young people to just three specific hours per week: between 8 and 9 p.m.